Brawl - Captain Falcon - Action - 0x115 SpecialLw
Entry Script
- BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
- BoolVariableSetFalse { variable: RandomAccessBool (0x11) }
- BoolVariableSetFalse { variable: RandomAccessBool(SpecialsMovement) }
- BoolVariableSetFalse { variable: RandomAccessBool(EnableGlide) }
- UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 24000 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 1 })] }
- FloatVariableSet { variable: RandomAccessFloat(EnableTurnWhenBelowZero), value: 1 }
- CreateInterrupt { interrupt_id: None, action: 0x11b, requirement: (AnimationEnd) }
- if (OnGround)
- IntVariableSet { variable: RandomAccessInt (0x0), value: 0 }
- ChangeSubactionRestartFrame(SpecialLw)
- if ((InternalConstantInt(CharacterDirection) GreaterThanOrEqual scalar(0)))
- CreateInterrupt { interrupt_id: None, action: 0x11c, requirement: (TouchingAFloorWallOrCeiling value(4)) }
- PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool(SpecialsMovement))
- else
- CreateInterrupt { interrupt_id: None, action: 0x11c, requirement: (TouchingAFloorWallOrCeiling value(2)) }
- PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool(SpecialsMovement))
- loop Infinite times:
- if (OnGround)
- SetAirGround(15)
- Subroutine(0x1afd0)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
- else
- SetAirGround(17)
- Subroutine(0x1b0d0)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
- LoopRest
- else
- IntVariableSet { variable: RandomAccessInt (0x0), value: 2 }
- ChangeSubactionRestartFrame(SpecialAirLw)
- SetAirGround(17)
- Subroutine(0x1b0d0)
- CreateInterrupt { interrupt_id: None, action: 0x11b, requirement: (TouchingAFloorWallOrCeiling value(8)) }
Exit Script